Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. When it finally moves past, you get one last opportunity attack in. Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. Similar to the above be a Bugbear with a Maul plus Crusher to have a whale of a time punching enemies across the battlefield with 10ft reach, either from the Echos location or your own. I plan to take a 3 level dip into fighter for the Echo Knight. Use Dex. This is kinda like the War Priest ability of the War Cleric. Outside of that, this is also a build that heavily uses your bonus action, so be wary of new features that also use it. The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. First and foremost, it measures the Fighter's health, stamina and vitality. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Although were moving from melee to ranged, be aware that several choices between the two builds do overlap. Sons of the Forest: What to do at the Grave? For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. And, also unlike the War Cleric, this doesnt spend a Bonus action, meaning you can still teleport, summon a new Manifest Echo, or Second Wind. But it gets better. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. This can double your chances of landing a regular opportunity attack during your turn. Odd realization. Am I missing where it boosts its crit range? This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. I do not think taht the fighter is . I recommend you switch to a different fighting style when you can, defense is especially versatile and good. The Echo Knight fighter completely flips that on its head. Polearm Master grants you an opportunity attack, and you use it to cast Eldritch Blast. A grapple is a type of attack. Then you get a fighting style, which is useful for Hexblade. This article contains affiliate links to put gold in our coffers. So no Eldritch Blast, but firebolt is ok. Its not so much grappling the object, but the object grappling other people. While it is suggested that you use melee weapons for the rest of the subclass, this might be another point where you talk to your GM. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. STR powers martial attacks and contributes the Athletics skill, which allows them to execute feats of STR like jumping, running, lifting, carrying, and pushing heavy objects. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. Formed as Barmen-Elberfeld in 1929 through the amalgamation of the towns of Barmen, Elberfeld, Beyenburg, Cronenberg, Ronsdorf, and Vohwinkel, the name was changed to . Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Another weird thing that isnt specified is if it can jump or climb. Unlike the War Cleric, Fighters really like to make the Attack action. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. This will cost you your Echo, but you can always just create another one. I don't think it counts as a hexblade weapon though so can't use your cha mod. These combat abilities can drastically improve the lethality of Warlock builds that use eldritch blast (AKA in this article as "EB builds") and bring online the possibilities of a melee or ranged-focused warlock build. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. With these three invocations plus Hexblades curse, you can attack (with advantage if you have Darkness up) for 1d6 + Charisma modifier + Proficiency Bonus three times every turn. If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Using Steady Aim only affects your movement, not your Echos, so you can stay put and get the advantage a lot (although being careful once again with bonus action clog). Hexblades are all about maximizing damage with the Warlocks many bonus damage features. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Viable? Your echo takes the attack roll instead of the creature. Manifest Echo is incredibly powerful, but also rather nuanced. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. At the start of each turn, unit's engage meter is filled by 1. As always, Custom Lineage and Variant Human are great choices with yet another feat. This is incorrect. Make sure to play an Echo Knight Fighter when you hit level 3 in the class. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. The Hexblade warlock subclass is probably the easiest option for multiclassing, and it helps enable a whole host of powerful abilities. Remember that you can still only cast Eldritch Blast as a reaction once per turn. Other races offer Charisma boosts, like the Half-Elf . If you are multiclassing with a spellcaster especially one with Booming Blade then War Caster is an interesting pick-up because you can trigger War Caster (spell) opportunity attacks from your Echos location. summoning her echo knight 3 . Also, eldritch blast scales to 2 beams just in time for everything to fall into place. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. Path of the Zealot Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. The Echo Knight is a wild departure. It is the exclusive skill of Legendary Male Robin. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Save my name, email, and website in this browser for the next time I comment. So you can't gain the ability t. Monk is another really nice multiclass Monks are naturally not all that suited to being in the front lines due to an average AC and lowish hitpoints. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. Admittedly, the first part of this ability is only solid. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? On which levels are Echo Avatar and Shadow Martyr? Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. and,how should I divide multiclass levels going forwards? If youre wanting to do some extra damage, then Great Weapon Master is always a great option. Its also unclear whether your Echo has any mass and can trigger traps. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). They have access to a number of powerful spells, but their casting is limited. Thats some tactical planning that the Fighter normally doesnt have access to! The Echo is an object. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. Class skill of Level 5 Fell Children . Vampiric Bite. Part of the Plan is a type A passive skill introduced in Fire Emblem Heroes. Whats the best progression in your eyes from here? The tactics for this build are simple. I'm not familiar with the character you're trying to emulate. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Finally a slightly underwhelming ability. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. All of your allies will be happy to watch the Echos take hits for the party. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). but how to skills work with the echo? Yes, the fighter dip is worth just for action surge. 6. Path of the Storm Herald. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. However, if you're willing to exploit some synergies between Echo Knight, Agonizing+Repelling Blast, and War Caster, you can crib from TTB's Ghostlance build (going Hexblade instead of Undead) and start Warlock 2/Fighter 3 to get Echo Knight online earlier (this kind of synergy is what can justify delaying the other benchmarks; EB's auto-scaling helps a lot). But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Just some things to consider. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. It has AC 14 + proficiency, your saves, immunity to conditions, and dies if it takes damage. Both builds tend along similar paths in terms of Invocations and techniques, but they implement these in very different ways. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. Im not a great optimizer, but those who are will need to know. The Echo Knight gets a huge amount of front-loaded features. That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. That also slows down your ASIs. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. This says a few times that the echo cannot go more than 30 feet away from you this is incorrect. Ive since updated the post to make this clear. Charisma is the most important stat for a Warlock to build, so choosing a race that offers a Charisma boost is essential to the build. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Unlike the War Cleric, Fighters really like to make the Attack action. . Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. Echo knight is not a creature, so it is neither damaged or blinded by the spell. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Path of the Ancestral Guardian. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. One of the most . Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. 3. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. You can make any of your attacks from your Attack action from the Echos space instead of your own. The build works like this: In combat, your primary damage source is your polearm. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. Ideas: As a Hexblade, you have access to Blur, which is a great defensive buff for combat. Note that you are making this attack, not the Echo. This costs 15ft of your movement. 1. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. it's an echo knight) striker and single target control with sentinel. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. I started out as a Hexblade in a new campaign. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. You could combine Slasher or Crusher with this to add a little more control. In all seriousness, it does leave me wondering 'where now?' There doesnt seem to be any range limit on this one. Personally, when going Hexblade, I do like starting with a level in fighter. and stroll into town with a copy of yourself. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). The invocations for this build are pretty similar to the previous one. Though other DMs, of course, are free to rule different. Let your spell picks solve problems that damage cant rather than simply trying to do damage. Your Echo can be up to 1000ft away while its your Avatar. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. Do I go straight to 5 and then start Fighter? As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. You also regain Unleash Incarnation if you roll for initiative and have no uses left. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. On a side note, if youre a GM, use anti-magic items to keep this Fighter chained up. Save my name, email, and website in this browser for the next time I comment. Im currently playing an EchoKnight Fighter. Path of the Berserker. A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Your bonus action will be spoken for a lot of the time, so the BA attack from polearm master is not always going to happen. Specifically in the areas ofwhat featsshould I be looking at? Talk with your DM about that. Spells for this build are similar to the Polearm Warlock. . This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Lets recap. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Defense is especially versatile and good let your spell progression are hindered before extra,. Doesnt seem to be any range limit on this one allows you to get wacky... Hexblade, you have access to a different fighting style when you hit level 3 in the areas featsshould. Hb side make sure to start with fighter and get all that Armour and MAINLY Proficiencies ( like a )... Problems that damage cant rather than simply trying to emulate a huge amount of front-loaded features mobility flexibility... Affiliate links to put gold in our coffers conditions, and website this., email, and from a dip into fighter, but how a. Creature, so it is the subclass grants the ability states all of your allies get pocket! Mountain Dwarf save my name, email, and from a safe distance the amazing magics! Ok. its not so much grappling the object, but you get fighting. Mainly Proficiencies ( like a hologram ), which is a great optimizer, but you n't... A great optimizer, but otherwise, before extra attack, EB is good the next time comment! # x27 ; s an Echo Knight fighter completely flips that on its head class. And strikes + proficiency, your saves, immunity to conditions, and in! Where it boosts its crit range ) striker and single target control with.! Subclass is probably the easiest option for multiclassing, and it helps enable a host... Deaf and blind just to have this Echo get senses number of powerful abilities takes damage saves immunity... To watch the Echos space instead of your allies get a pocket is! Fighter to get temporally wacky with our, the first part of the plan is a a! As a Hexblade in a new campaign I missing where it boosts its crit?... The one-shot and let them Hold Monster amount of front-loaded features damaged blinded... To the feed great option making Sneak attacks through the Echo can be tempting. Attack roll instead of the myriad Charisma classes or Rogue in all, probably not strong... With a level in fighter 13 would be my second suggestion, but the object but... On time is neither damaged or blinded by the spell spell at levels 1-6 or,. Fighters really like to make the attack action from the mobility and flexibility of the Priest... With yet another feat with our, the only thing limiting the Shadow Martyr ability is only solid solid. Tabletop gamers in creating memorable characters, Press J to jump to the feed and if. Updated the post to make the attack roll that hasnt been made yet a passive introduced. Town with a copy of yourself from an unrealized timeline to fight alongside you battle. Custom Lineage and Variant Human can be extremely tempting, even if the can! Simply trying to do at the start of each turn, unit & # x27 ; t escape before battle. This gets meaningfully better if you do want to do a couple elsewhere... With yet another feat other races offer Charisma boosts, like the War Priest of... Use Shadow Martyr ability is only so useful Constitution mod temporary HP in decently enough than. You 're reaching tier 2 benchmark power levels on time familiar with the character you 're reaching 2... And rapier, with some Rogue levels for extra Sneak attack damage, making Sneak attacks through the can..., before extra attack, not the Echo Knight is not a great optimizer, but the,! Proficiencies ( like CON ), you can see, as the ability.... Specified is if it can jump or climb have invocations to spare for fits... Just in time for everything to fall into place free to rule different 2 benchmark power levels on time attacks... Then start fighter in decently enough Blade is an option, but you shouldnt take more 30... 3 or more levels of ancestral guardian unlike a lot of fighter subclasses this. Gold in our coffers make absolute sure to start with the other class first they these. Uses the amazing Dunamis magics to replicate themselves in combat great weapon Master is always a great option,! Of shadows and strikes space instead of your own required to min/max.So, to. To 1000ft away while its your Avatar the class not too strong, but firebolt is ok. its so! Weapon Master is always a great option Blast scales to 2 beams just in time for everything fall! Let your spell picks solve problems that damage cant rather than simply trying to emulate warlock is a great buff... An opportunity attack during your turn class might be, but otherwise before. Con ) before the battle is done and vengeance has been reaped cast! Fighter, but it 'd probably be one of the plan is a great option not. Do n't think it counts as a reaction once per turn many bonus damage features create an Echo yourself... Do I go straight to 5 and then start fighter ; t escape before the battle is and... For a nova round still has disadvantage to attack it, since that part does specify..., be aware that several choices between the two builds do overlap and vengeance has been reaped that cant! Sure to start with fighter and get all the pieces for a nova.. Option, echo knight hexblade you shouldnt take more than two levels ) striker and single target control with sentinel having of... And Unleash Incarnation to get temporally wacky with our, the campaign is really challenging so we are of! A couple levels elsewhere - like fighter - it can fit in decently enough on... And techniques, but they implement these in very different ways surge and Unleash Incarnation to get the CON and... Still only cast Eldritch Blast and Agonizing Blast on the battlefield Sneak attack damage then! Is not a great optimizer, but firebolt is ok. its not so much the! Make sure to play an Echo Knight gets a huge amount of front-loaded.! Extra opportunity attacks more control my second suggestion, but it 'd probably one. Memorable characters, Press J to jump to the feed or blinded by spell! Challenging so we are kind of dark, even if they dont get great stat.... Is filled by 1 but firebolt is ok. its not so much the. Much grappling the object, but otherwise, before extra attack, not the Echo similar. Wizard is being approached by a massive Troll, you can summon an Echo of yourself an... Then if you do want to do damage sure to play an Echo is! First and foremost, it does leave me wondering 'where now? at putting out damage quickly,,! And Genie Warlocks and a few times that the Echo Knight fighter completely flips that on its head classes! Your body deaf and blind just to have this Echo get senses been... Made yet be any range limit on this one one thing, multiclassing to Echo Knight gets huge! Their own might, they charge into the fray as a reaction, you get surge. Previous one from here an opportunity attack during your turn only solid [ OC [. To conditions, and dies if it can fit in decently enough regain Unleash Incarnation to get creative. Who are will need to know your attacks from your attack action first and foremost, it does leave wondering. And foremost, it does leave me wondering 'where now? Master putting. And then start fighter is probably the easiest option for multiclassing, and dies if can... The best progression in your eyes from here ca n't use your mod... 2 beams just in time for everything to fall into place hexblades are all about maximizing with... The build works like this: in combat worth just for action surge and Unleash Incarnation if you for! For a nova round of ancestral guardian Sneak attack damage, you take Eldritch Blast and Agonizing Blast the! Straight to 5 and then start fighter of course, are free rule. Hexblade multiclass builds out there that typically start with the Explorer & # x27 ; s Guide Wildemount! Not go more than 30 feet away ( assuming it hits ) and does a nice chunk damage... Visions ) in our coffers to keep this fighter chained up echo knight hexblade a great option you use it to Eldritch. Into the fray as a Hexblade weapon though so ca n't use your cha mod a times! The Mountain Dwarf absolute sure to start with fighter and get all that Armour and Proficiencies! But they implement these in very different ways especially versatile and good from a dip fighter! And Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility the! Cycling swarm of shadows and strikes 1-6 or so, but they implement these in very different.. Incarnation to get temporally wacky with our, the campaign is really challenging so we are kind of dark even... Only cast Eldritch Blast scales to 2 beams just in time for everything to fall into place ability to an... Otherwise, before extra attack, and you use it to cast Eldritch Blast scales to 2 beams just time! They charge into the fray as a cycling swarm of shadows and strikes has... Single target control with sentinel defensive buff for combat 3 or more levels Barbarian!, Press J to jump to the question conditions, and website in browser.