To be fair Im a fan of Betrayal at the House on the Hill so Ive a bit of a leg up on this one. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). This allows our first bit of strategic cooperation, as we run to different locations in the house to reveal these clues. Figure 2-1: The rooms are familiar, but the layout is never quite the same; maybe were just confusing by the winding corridors? Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. We never managed to get the third check on any of the other weapons. Legacy games are designed to be played multiple times as each game can alter the experience for the next one. . but we can't see it. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. Lost travelers with too much to lose. We had decided that this would be our last play ofBetrayal Legacyunless the Otherworlds was sufficiently innovative to revamp a gameplay that had gotten stale and never lived up to its Legacy potential. Im used to their being stuff under the insert in Legacy games. The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. So, go us. This site uses Akismet to reduce spam. Liked it? Theyre also integral to the third Haunt, which (thankfully) adds a second level of complexity to the cooperative play. All of the characters from the original game began to speak. Betrayal Legacy is a gaming experience I will never forget. Will Betrayal Legacy match our love of the classic horror? The number was actually a 6 and her other two numbers were low! You have been warned. Mind you, the Haunt feels a bit more rudimentary than the last two, because its all tactical combat. So, we select for items and against omens, under the theory that its 80% likely to benefit each of us. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. . This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). I was actively trying to get that third check to read story and see the horror unleashed. The problem is that theres not much cooperation other than the groups accumulation of resources toward success. Were all normal humans. Legacy:The Legacy elements also feel more interesting in this game. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. The Omen cards are the most familiar, but thats our main continuity. Journey back to the beginning of the horror as you create a unique story told through several generations of families obsessed with the house. I could have gone on. This is one in a series of posts regarding the board game Betrayal Legacy. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. ButBetrayal Legacydidnt. Jo. You're free to disagree, of course, but you would be wrong. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Sure, over the course of the game we see a few Legacy items, but they again never get to the right people. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. This is one in a series of posts regarding the board game Betrayal Legacy. Co-op:As the axe murderer is known, theres opportunity in this second game for some simple, tactical cooperation among the cooperating players. The traitor wins again. Betrayal Legacy Ending Questions (Spoilers included) One more warning, this post will contain massive spoilers for anyone who hasn't completed the campaign. Figure 2-3: Our family histories are another minor bit of Legacy. Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) We all win or lose as a group. - YouTube Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and. This time, one of our number is possessed by their mirror copy from another dimension, who then tries to assimilate the rest of the characters (or else kill them). Consult the Helm Simultaneously, there's the second overarching story of the family legacy of the players, who alter the house and its contents along the way. In fact, the rules then had me load stuff back under the insert several times after that causing me to take it out of the box multiple times. Elegant. Join Quests and Chaos as they Learn how to play through the board game Betrayal Legacy by Rob Daviau, and released by Avalon Hill of Wizards of the Coast. As an Omen, well keep seeing it in future games, because there arent a lot of them, and so our reactions to it in the first game will color the rest. There are 13 games remaining. This is one in a series of posts regarding the board game Betrayal Legacy. Betrayal Legacy is now available wherever board games are sold. Truly this thing is pleasing, but is nothing before the . * Betrayal at House on the Hill (2004) and its derivatives uses the word traitor for their evil players, but its not a traitor as we define it in Meeples Together. There are a cook and a farmhand, who we name Octavia and Ed. Extra people to interact with, which can give you a bonus in the game. Betrayal Legacy: Chapter 8 Major Spoilers Ahead! This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. To a certain extent,Betrayal Legacyis starting to drag for us. For more information, please see our It was so fast and so brutal how the game and the Helm turned on us. Enter your email address to subscribe to this blog and receive notifications of new posts by email. It wasn't very clear anywhere I could find. . Come discuss games like Codenames, Wingspan, Terra Mystica, and all your other favorite games! Back to the house. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Just know there are so many smart ways Betrayal Legacy plays with expectations of those familiar with vanilla Betrayal. You could even go around so that everyone has a turn being the high priest and starting the chant with baby shark. So, the Otherworlds could have been the best of the best. The betrayal of the Helm also brought on another twist. We stream live on twitch at twitch.tv/QuestsAndChaos every Monday, Tuesday, and Saturday evenings in PST (Pacific Time Zone) The more mechanical Legacy elements didnt impact our play much. The introduction of NPCs (non player characters) are another fun addition to the game. Betrayal Legacy is also smart for what it does and does not take from the original Betrayal. My niece would still like to play through it and Im considering it still. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. It was an amazing move. But we didint feel like the Legacy added much to the original game, and if anything, it really underplayed and underused its Legacyelements. An Item can only be an Heirloom for one player. Our only big surprise is finding out more about the helm, as we learn it can be used to select a player, which means that players that use its power more are more likely to be selected. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. Co-op:The co-op rules have also been getting more complex, and this time we non-traitors have a three-part process: (step i) find and memorize runes; (step ii) make a crib for an evil baby; and (step iii) kill the evil baby. Liked it? I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. You have been warned. I was hooked at that moment. Looks like there might be a few puns in future chants. Figure P-2: By design, the action was all outside. Legacy:Obviously, all you can do in the first game of a Legacy campaign is set up Legacy elements. If other people who have finished can point out something we may have missed, or possibly a WoG or errata related to these, it would be much appreciated. We werent certain how it would go, but we knew wed end up checking that last box eventually. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I didnt talk about the inhabitants, the little girl, the Doctor, or so many other things. When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. Rules additions are a major element of Legacy games, and they can add a lot so well see what the next game brings. This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. It's even possible to keep your character from a previous game, assuming they made it out of the mission alive. Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. Several of the weapons had a condition, when you kill someone with this weapon check a box. But we cant keep making our own fun. There were two more interactive Legacy mechanics. First, players got to claim items for their family. There are many new mechanics and twists I would love to talk about, but doing so would dampen the excitement for players who haven't discovered them yet. Co-op: We actually spend most of our time roleplaying rather than cooperating in the early part of the game, which is a fine alternative. Another starts with certain tiles of the board already discovered. Not a great second look for a co-op game. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. Not all Items can be made into Heirlooms. The design of this insert was so good that it made getting rid of it seem foolish since it organized everything so well, and perfectly held a second box of miniatures for when the game goes from old world aesthetic to a more modern focus. It had two checks and his wife, Ally, had found it during this particular game. I completed this campaign over a year ago and I still remember it with a fondness. Did you like the same ones as me or were there others that really stood out to you? Its kind of intriguing, but not something we actually experienced in this game. Unfortunately, it was two spaces away and she only had one ranged weapon. ), Figure 1-2: Our main legacy elements to date: named cards, specifically introduced cards, and the deed. Essentially, a completed copy of Betrayal Legacy is a completely unique version of Betrayal at House on the Hill, shaped by the decisions you made during the campaign. When we realized that this was now the house from the original game it was stunning. My final rating on the game was a 9.8 and I stand behind that. The fact that the example is something that can happen, is triggered outside of the haunt deck, and comes from almost nowhere is kind of genius. This ensures players will have the tiles needed to finish each mission, and helps tell each mission's story and add to the worldbuilding. The game once more degenerates into a big fight, but this time its us vs. him, instead of everyone for himself. . From the end of the prologue one of the players owned the house. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. We just finished the campaign and I've got a few questions. Second, players got to mark ghosts on tiles where they died. Still, it also provides more opportunity to wear down the foes resources. The Bloodied Room was a rarity that we really remembered every time it returned, but most of the ghosts and scares just faded away into a deck of ghosts and scares, thus denying us their Legacy. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. Its tons of fun, with a great story, and really interesting mechanics. Efficient. We all knew it would be bad, but we all had different reactions to it. So, its more of a Legacy element than most of the ones weve seen before. It turns out that we can add family crest stickers to it to get rerolls, and as we fill in parts of the helm, we get extra bonuses. Parts of the house are expanded and destroyed, or otherwise permanently altered based on the outcomes of certain missions. These are the ten things that really stuck with me when we finished. The insanely climactic finale wouldn't be believable had it been scripted. A new mechanic that can only be used once, is easy to forget about, during the course of exploring the house, so just try and keep it in mind, once you read it. Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. So we go to the final haunt and suddenly see the words GATE apearing on card at an alarming frequently. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. (Mind you, Im not convinced that the particular cards added were that evocative of what happened, but wed see better use of this element a few Chapters down the road. You can access all my other Betrayal posts HERE. Figure 5-2: The Deed to the House is an example of the very weak Legacy elements in this game. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. Legacy:This second game suggested that a lot of the Legacy inBetrayal Legacyis going to be story-related. Next game were going to see our stickers on the helm, were going to remember our usage of this item, and maybe feel like we overdid it. In the original game, players always start out working together to explore a house up until the haunt is revealed. It wasnt a mechanic that existed in any of the other Betrayal versions Id seen, gave us a new place to explore, and really changed how we had to view some of the Haunts. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. To preserve anyone's experience, this review will be spoiler-free. So, when Betrayal Legacy came out last November and our group started to play it, I decided to detail session by session how the game manages its Legacy play. Post was not sent - check your email addresses! However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. 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